Seven Times Down, Eight Times Up (part II) was an audiovisual response to a briefing that proposed the creation of a Deus Ex Machina to a movie scene. The movie chosen was Sergio Leone’s “Once Upon a Time in the West”, more specifically the scene where Charles Bronson’s character cannot fall, otherwise his brother will die hanged. After having developed a first object to keep the boy from falling (Part I), I developed an audiovisual experience that dissects all of the desert landscapes of the movie and creates new worlds with it. These new worlds are accompanied by a sound that is also an alteration, in this case, a modification of the whistling present in Ennio Morricones score. Another layer is added, which is that of the spectator, who can interact with the wheels where the visuals are projected. Similarly to the first part, these wheels are not balanced in their wheight, which makes them always come back to their initial spot and restart the cycle.